Sunday, February 28, 2010

3D T.E.D

Progress so far for T.E.D in max, still a bit to do


Friday, February 26, 2010

One-Hand The Sandwich

Here's is my concept for a robot that I call One-Hand The Sandwich. This is also my way of encouraging you to post a blog and make it unecessary for me to fill this space with hastily photoshopped weirdness like this. Git your sketches etc up here pronto! This long weekend especially.

Wednesday, February 24, 2010

Spiderbot Concept

Heres my Spiderbot concept that I've been working on with the process from start to end

(1: Start off with the outline


(2: Added some color


(3: Put in some shadows and remove the outline


(4: Add some highlights and put in a red glowing eye


Sunday, February 21, 2010

Few more concepts for week 2

Here are 3 concept images of robots, 1 tank tracked rocket robot, 3 spider-bots, and 1 light "stealth" attack robot. the light robot was inspired by praying mantis'. Will update with a heavy robot once completed.

Saturday, February 20, 2010

Enemy sketches

These are some rough sketches of enemies for TED

This is the heavy robot. it is much larger than TED and uses two rocket launchers that are on the ends of its arms




this is the light attack robot. As weapons it uses two SMGs. It should be roughly the same size as TED, maybe slightly bigger.

The drone is the smallest robot. It should be up to TEDs shins at most in height. This robot uses tank like wheels to work off road and on road. it has a fairly weak pistol like gun on the front.

Friday, February 19, 2010

Here's T.E.D, and the process from beginning to end.

1). Started of with some stickmen for different posses.


2). Added some weight.


3). Some different color schemes.


4). After choosing which colors we liked and changing the hairstyle
heres finished T.E.D with and without cannon

Thursday, February 18, 2010

Week 2 Enemy Sketches

Bigger versions here:

Sketch 1
Sketch 2
Sketch 3
Sketch 4

Rocketbot and Spiderbot sketches

Heres some of the rough sketches that I've been working on this week, comments with any ideas and suggestions for any changes would be much appreciated.


Monday, February 08, 2010

Programmers Tasks

1. Main characters weapon reload/shoot/switch
2. Main characters health
3. Enemies firing weapons/moving
4. Enemies health
5. Melee Combat
6. Enemies taking damage, Higher equals more damage taken off.
7. Motion censer
8. Enemies parts able to shoot off

Saturday, February 06, 2010

Hi Guys. Here is the new Graphics tools for Max 2010
Be Prepared to be amazed