
Sunday, February 28, 2010
Friday, February 26, 2010
One-Hand The Sandwich
Here's is my concept for a robot that I call One-Hand The Sandwich. This is also my way of encouraging you to post a blog and make it unecessary for me to fill this space with hastily photoshopped weirdness like this. Git your sketches etc up here pronto! This long weekend especially.
Wednesday, February 24, 2010
Spiderbot Concept
Heres my Spiderbot concept that I've been working on with the process from start to end
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(1: Start off with the outline
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(2: Added some color
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(3: Put in some shadows and remove the outline
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(4: Add some highlights and put in a red glowing eye
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Sunday, February 21, 2010
Few more concepts for week 2
Here are 3 concept images of robots, 1 tank tracked rocket robot, 3 spider-bots, and 1 light "stealth" attack robot. the light robot was inspired by praying mantis'. Will update with a heavy robot once completed.





Saturday, February 20, 2010
Enemy sketches
These are some rough sketches of enemies for TED

This is the heavy robot. it is much larger than TED and uses two rocket launchers that are on the ends of its arms
this is the light attack robot. As weapons it uses two SMGs. It should be roughly the same size as TED, maybe slightly bigger.
The drone is the smallest robot. It should be up to TEDs shins at most in height. This robot uses tank like wheels to work off road and on road. it has a fairly weak pistol like gun on the front.

This is the heavy robot. it is much larger than TED and uses two rocket launchers that are on the ends of its arms


The drone is the smallest robot. It should be up to TEDs shins at most in height. This robot uses tank like wheels to work off road and on road. it has a fairly weak pistol like gun on the front.
Friday, February 19, 2010
Thursday, February 18, 2010
Rocketbot and Spiderbot sketches
Heres some of the rough sketches that I've been working on this week, comments with any ideas and suggestions for any changes would be much appreciated.



Monday, February 08, 2010
Programmers Tasks
1. Main characters weapon reload/shoot/switch
2. Main characters health
3. Enemies firing weapons/moving
4. Enemies health
5. Melee Combat
6. Enemies taking damage, Higher equals more damage taken off.
7. Motion censer
8. Enemies parts able to shoot off
2. Main characters health
3. Enemies firing weapons/moving
4. Enemies health
5. Melee Combat
6. Enemies taking damage, Higher equals more damage taken off.
7. Motion censer
8. Enemies parts able to shoot off
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