Showing posts with label Jedi. Show all posts
Showing posts with label Jedi. Show all posts

Wednesday, May 26, 2010

AI Awareness new challenges

I have now, implement my AI to work with current version of TED, which uses some AI path finding, and all that, so it will take a bit of time, I keep posted about progress. Apart of that AI, works quite good. Plus I should make Player to spawn in checkpoints, after he been killed, and AI will have go back on previous path, which they been following.. Graham let me know what u think about that.

Monday, May 24, 2010

AI Awareness screenshots Update

Before AI see u:
After AI see u:
The code is finally working - the main part.
Now I will try implement some additional
behviours of AI..

AI Awareness screenshots


Here are some screenshots of what
Im actully doing with AI...

Wednesday, May 12, 2010

AI Awerness

So Ive been working hard (:P) on this resource, to achive bot able to see just in 90 degree angle, bit gurading - pacing, attacking and remebering the last postion he saw or kill the player. But I do not have work it yet, to put bot on the path. The code is there made, by orignial author of the code, but is not working, I did get in conact with tru forum on garage games, but he been a bit clueless. Meaning not very helpfull. But still trying to work it out. I think code is also unnecessary complicated, so I was thinking to rewrite it, but I think wont be enough time to finish this, before demo.