Showing posts with label Jedi. Show all posts
Showing posts with label Jedi. Show all posts
Wednesday, May 26, 2010
AI Awareness new challenges
I have now, implement my AI to work with current version of TED, which uses some AI path finding, and all that, so it will take a bit of time, I keep posted about progress. Apart of that AI, works quite good. Plus I should make Player to spawn in checkpoints, after he been killed, and AI will have go back on previous path, which they been following.. Graham let me know what u think about that.
Monday, May 24, 2010
AI Awareness screenshots Update
Wednesday, May 12, 2010
AI Awerness
So Ive been working hard (:P) on this resource, to achive bot able to see just in 90 degree angle, bit gurading - pacing, attacking and remebering the last postion he saw or kill the player. But I do not have work it yet, to put bot on the path. The code is there made, by orignial author of the code, but is not working, I did get in conact with tru forum on garage games, but he been a bit clueless. Meaning not very helpfull. But still trying to work it out. I think code is also unnecessary complicated, so I was thinking to rewrite it, but I think wont be enough time to finish this, before demo.
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