Monday, May 17, 2010

Ted Rig

A few weeks late but better late than never. Here are the Rigs for T.E.D, done a basic rig just for the torque animations and a custom rig for any cut scenes


Basic biped and skin




Custom Biped with Sliders and Controllers


Health Bar

The images below is an example of the new Health Bar that I have implemented which uses an image to show how much health you have. It is the blue bar on the left.
Full Health

Approx 40% Health


my high rise


Poster art



Here are some A3 poster art for T.E.D



my carpark and a trashcan




My finished drone tank


final stages

Liam has ported all of his and ryans resources, into a version of the engine...

I am writing my resource for the radar/weapons/etc at this moment, so that can also be collated...

Things are coming together

Subway Entrance

Thursday, May 13, 2010

This is the HUD that Tom made we changed a few bars around.

Energy Charge on the left.
Energy Amount on the right.
Mini map on Bottom Right.
Weapon select on Bottom Left.
Options Bottom Middle.


Everyone who has made an interface please upload it to the blog.

Wednesday, May 12, 2010

AI Awerness

So Ive been working hard (:P) on this resource, to achive bot able to see just in 90 degree angle, bit gurading - pacing, attacking and remebering the last postion he saw or kill the player. But I do not have work it yet, to put bot on the path. The code is there made, by orignial author of the code, but is not working, I did get in conact with tru forum on garage games, but he been a bit clueless. Meaning not very helpfull. But still trying to work it out. I think code is also unnecessary complicated, so I was thinking to rewrite it, but I think wont be enough time to finish this, before demo.