Friday, January 22, 2010

Concept art (sketches)

Hello everyone,

I've got some sketches of ideas for you all to look over.

First up is some random robot head designs, some are based off of objects, most of which have the object written under them.



Secondly I have some rough designs for a heavy robot, or rocket robot. Not much to say here.



I've drawn up a very rough incomplete HUD design, bottom left we have a wheel style weapon selection system to match the turning style of the arm cannon, the selected weapon is then highlighted and displays an ammunition count.
To the right is a map, I thought it might be cool if the player could switch between 3d and 2d versions of map, I'll leave that up to a group decision.
Top left is pretty self explanitary.



Next I have a sketch of a level design, also far from a final product, it's not very simple trying to find ways to keep the player within the city area without becoming repetitive; as we found out while discussing Vincent's game idea last semester :P. Read the notes on the image for more information on what things are...


And last I have a few rough designs for an arm cannon, as well as an awesome looking "TED" kid design hahaha, well, maybe not THAT awesome ;).


Crits, comments, and suggestions are encouraged.

Monday, January 18, 2010

Nickelodeon Broadcasts Some of My Animation

Hi Yall,To get a taste of Western Australian animation, check out some animation that a bunch of us did as part of the Nick-Shorts initiative

My Extraordianary Little Sister - 1pm January 25th or 5am January 26
The Surprise - 1pm January 27th or 5am January 28th
On the Nickelodeon Channel - Channel 701 on Foxtel / Austar

There are Other shows from WA animators running at 5am/1pm that entire week.

Wednesday, December 09, 2009



The Game Idea:


Remember that all of these are Ideas.


For this project I would rather make a demo game instead of a first level. This will allow the players to experience what the game will be instead of a first level with limited weapons and enemies.

Start of the game:


At the start of the game you will start in you house you then find out your family is missing you take your baseball bat and torch and put them in your bag. You then here noises outside you go out the door. There are 3 droid robots out side they turn and start attacking you. You use your baseball bat and beat them.


Cut scene


You look down the road and see 20ish + robots walking towards you. You stagger backwards and fall to the floor they are getting closer; a screen appears in front of you and your farther is on it he says “Its now time to activate your primary defences”. Your arm transforms in to the cannon and you shoot a laser at the robots destroying them the entire screen goes white from the blast.


The main character details:


The main character is a robot but you don’t realize this at the start of the game.

He will only use two weapons one being your metal baseball bat witch is kept in your backpack. The other your hand cannon.


The hand cannon:


The hand cannon will be four different types of weapons in one. You can change between them by turning a cylinder part near the end of the weapon (kind of like a revolver). The reload function will be like a normal shotgun but cylinder above the weapon switcher. (This will be edited later with more detail and an image)


Multimedia Students:


Main character:

Someone will have to model the main character I will provide a detailed description of how I think he should look. If no one wants to model it I will have to give it a go even know I am not the greatest human modeler.


Enemies:


These enemies should not look like humans in game you should never mistake a human with a robot.

Normal androids – Standard robots.

Armored Robots - Slow enemies that use weapons like rocket launchers.

Spider robots - Fast and use close combat

One of the first lessons we will decide on who is going to make what type of robot.


Buildings:


The demo level will be based in a city we will have to map out the buildings and assign the molders different areas.

Monday, December 07, 2009

The game name is T.E.D. stands for...

T-technically
E-engineered
D-Destructor

This is a working title it can be changed, If you have any ideas please comment or let me know.

Over the first few days I will be setting up tasks, documentation, guiding the multimedia students through what they need to do for their assignments, creating a timeline for the team to use as a guide.

Please note down the time you work on tasks, references, etc and blog them sometime in the week. Add a label with your name and the orientation of your post; be it 'Multimedia', 'Programming', 'General' etc.

Please note that you will be required to post on the blog weekly to display what you have been working on.

I hope we can all learn from our mishaps from the last game and collaborate efficiently to make the best game possible.

Everyone:

"You must blog roughly every week. It is part of your Project assignment. A post does not collate to a sentence saying 'I did work for 2 hours." - Nick

Stuart Brenchley
Lead Designer