Damage Direction Awareness:
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Floating Damage (aka Combat Text)
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This was not discussed on but was one of the first things I was doing as we were still sorting out what we wanted in the game.
Pro's:
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
Con's:
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
Liam welcome to the blog. Your technical and lethal contribution is much appreciated. Binary code elephant stamp for you.
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