Monday, May 31, 2010

i have finished unwrapping my robot, park bench and casino. the casino i think isnt my best work but.. hey, i finished and thats the main thing lol. i made the park bench a bit more modern but damaged.. if that makes sence, so it suits the city theme. i made the robot faceless for two reasons.. reason 1: couldnt be bothered doing a face and 2: it looks scary without a face. So in summery i have completed everything that needed to be done and im happy with my work :)

x sam x

My Warehouse


My Restaurant


Church


Portable Toilet


Traffic Lights


Spoiler alert Snape kills Dumbledore













work



Apartment Building


This is my apartment building for the game

Well, Graham and I have spent the last couple of weeks porting in all the resources and fixed some of the small bugs that have arisen in the process. At the moment were just starting to do the AI and little things around the level for the final product.

Sunday, May 30, 2010

comment on texturing robo

WoW. Finally finished wrapped Samauri Robo last week. I found it pretty challenging as we'd not really covered unwrawpping and wrapping and texturing till last week and I'm remedial at this stuff...... Anyway this Samrobo is dressed with shingles and glazing from 'The Gerkin' (new contemporary building in London by Sir Norman Foster - worth a squizz). On the real piece of architecture the glazing wraps/ swirls up the torpedo shape (hmm) creating an effect of a (3 piece) suited entity. It is done in triads and diamond shapes much the same as medieval clear lead glazed areas- i.e.pre-flat glass. Fun, sorta.
Really appreciate the opp. for leaning heaps but thank really Sam for her patient tutorlege and Mitch, Ryan, Kate, Graham..... and Julius for showing me the lighting for 'Snake-building' and Stuart who's the fastest 'wrapper' in town. When fashion parades go completely digital he's definitely the man for the gig.
The good thing is my confidence is steadily growing with this stuff.
With gratitude,
namaste,
Annei.

Friday, May 28, 2010

For reference : to distribute

We can release the game, but things need to be done :
script files as dso files
remove all the tools
remove source code

keep the torque logo thing at startup (the 'video')

probably worth putting the driectx distributable on the disk as well,
it is required to get torque working.

Wednesday, May 26, 2010

AI Awareness new challenges

I have now, implement my AI to work with current version of TED, which uses some AI path finding, and all that, so it will take a bit of time, I keep posted about progress. Apart of that AI, works quite good. Plus I should make Player to spawn in checkpoints, after he been killed, and AI will have go back on previous path, which they been following.. Graham let me know what u think about that.



work so far, robot still needs texturing

Monday, May 24, 2010

AI Awareness screenshots Update

Before AI see u:
After AI see u:
The code is finally working - the main part.
Now I will try implement some additional
behviours of AI..

AI Awareness screenshots


Here are some screenshots of what
Im actully doing with AI...

Sunday, May 23, 2010

City


Here is a couple of buildings and a bus done them some time ago (for a superman animation) and just realised could use them for ted also have a city (part of) just fixing it up










Saturday, May 22, 2010

Ted Animation

Just a little vid of the ted animations needed for torque


Monday, May 17, 2010

Ted Rig

A few weeks late but better late than never. Here are the Rigs for T.E.D, done a basic rig just for the torque animations and a custom rig for any cut scenes


Basic biped and skin




Custom Biped with Sliders and Controllers


Health Bar

The images below is an example of the new Health Bar that I have implemented which uses an image to show how much health you have. It is the blue bar on the left.
Full Health

Approx 40% Health


my high rise


Poster art



Here are some A3 poster art for T.E.D



my carpark and a trashcan




My finished drone tank


final stages

Liam has ported all of his and ryans resources, into a version of the engine...

I am writing my resource for the radar/weapons/etc at this moment, so that can also be collated...

Things are coming together

Subway Entrance

Thursday, May 13, 2010

This is the HUD that Tom made we changed a few bars around.

Energy Charge on the left.
Energy Amount on the right.
Mini map on Bottom Right.
Weapon select on Bottom Left.
Options Bottom Middle.


Everyone who has made an interface please upload it to the blog.

Wednesday, May 12, 2010

AI Awerness

So Ive been working hard (:P) on this resource, to achive bot able to see just in 90 degree angle, bit gurading - pacing, attacking and remebering the last postion he saw or kill the player. But I do not have work it yet, to put bot on the path. The code is there made, by orignial author of the code, but is not working, I did get in conact with tru forum on garage games, but he been a bit clueless. Meaning not very helpfull. But still trying to work it out. I think code is also unnecessary complicated, so I was thinking to rewrite it, but I think wont be enough time to finish this, before demo.