i have finished unwrapping my robot, park bench and casino. the casino i think isnt my best work but.. hey, i finished and thats the main thing lol. i made the park bench a bit more modern but damaged.. if that makes sence, so it suits the city theme. i made the robot faceless for two reasons.. reason 1: couldnt be bothered doing a face and 2: it looks scary without a face. So in summery i have completed everything that needed to be done and im happy with my work :)
x sam x
Monday, May 31, 2010
Sunday, May 30, 2010
comment on texturing robo
WoW. Finally finished wrapped Samauri Robo last week. I found it pretty challenging as we'd not really covered unwrawpping and wrapping and texturing till last week and I'm remedial at this stuff...... Anyway this Samrobo is dressed with shingles and glazing from 'The Gerkin' (new contemporary building in London by Sir Norman Foster - worth a squizz). On the real piece of architecture the glazing wraps/ swirls up the torpedo shape (hmm) creating an effect of a (3 piece) suited entity. It is done in triads and diamond shapes much the same as medieval clear lead glazed areas- i.e.pre-flat glass. Fun, sorta.
Really appreciate the opp. for leaning heaps but thank really Sam for her patient tutorlege and Mitch, Ryan, Kate, Graham..... and Julius for showing me the lighting for 'Snake-building' and Stuart who's the fastest 'wrapper' in town. When fashion parades go completely digital he's definitely the man for the gig.
The good thing is my confidence is steadily growing with this stuff.
With gratitude,
namaste,
Annei.
Really appreciate the opp. for leaning heaps but thank really Sam for her patient tutorlege and Mitch, Ryan, Kate, Graham..... and Julius for showing me the lighting for 'Snake-building' and Stuart who's the fastest 'wrapper' in town. When fashion parades go completely digital he's definitely the man for the gig.
The good thing is my confidence is steadily growing with this stuff.
With gratitude,
namaste,
Annei.
Friday, May 28, 2010
For reference : to distribute
We can release the game, but things need to be done :
script files as dso files
remove all the tools
remove source code
keep the torque logo thing at startup (the 'video')
probably worth putting the driectx distributable on the disk as well,
it is required to get torque working.
script files as dso files
remove all the tools
remove source code
keep the torque logo thing at startup (the 'video')
probably worth putting the driectx distributable on the disk as well,
it is required to get torque working.
Wednesday, May 26, 2010
AI Awareness new challenges
I have now, implement my AI to work with current version of TED, which uses some AI path finding, and all that, so it will take a bit of time, I keep posted about progress. Apart of that AI, works quite good. Plus I should make Player to spawn in checkpoints, after he been killed, and AI will have go back on previous path, which they been following.. Graham let me know what u think about that.
Monday, May 24, 2010
AI Awareness screenshots Update
Sunday, May 23, 2010
City
Saturday, May 22, 2010
Wednesday, May 19, 2010
Monday, May 17, 2010
Ted Rig
A few weeks late but better late than never. Here are the Rigs for T.E.D, done a basic rig just for the torque animations and a custom rig for any cut scenes
Basic biped and skin
Custom Biped with Sliders and Controllers
Health Bar
The images below is an example of the new Health Bar that I have implemented which uses an image to show how much health you have. It is the blue bar on the left.
Full Health
Approx 40% Health
final stages
Liam has ported all of his and ryans resources, into a version of the engine...
I am writing my resource for the radar/weapons/etc at this moment, so that can also be collated...
Things are coming together
I am writing my resource for the radar/weapons/etc at this moment, so that can also be collated...
Things are coming together
Thursday, May 13, 2010
Wednesday, May 12, 2010
AI Awerness
So Ive been working hard (:P) on this resource, to achive bot able to see just in 90 degree angle, bit gurading - pacing, attacking and remebering the last postion he saw or kill the player. But I do not have work it yet, to put bot on the path. The code is there made, by orignial author of the code, but is not working, I did get in conact with tru forum on garage games, but he been a bit clueless. Meaning not very helpfull. But still trying to work it out. I think code is also unnecessary complicated, so I was thinking to rewrite it, but I think wont be enough time to finish this, before demo.
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