T.E.D
Monday, March 29, 2010
Saturday, March 27, 2010
EASTER MILESTONES
Okay Everyone,
It's time to see what the other team is doing!
Team TED v Team Eninroth are in the milestone presentation to END THEM ALL! (Except it won't end them all because we'll be doing this again - it's part of your assessment.
At 1300 hours, this Monday 29th March, Team TED led by "Stu-TED" Brenchley and Team Eninroth led by Enin-Josh Bryson will present the work each team has done and give an insight to how their game might look and play. The Diploma Stage 2s will be handling the presentation.
Present in this combined class will be all Diploma students Stage 1 & 2 and all Cert IV students.
This is your way to understand exactly what your team's project is and it will also give you an opportunity to do a little industrial espionage on your opponents'work.
This is an important day - so y'all be there!
And let the games begin.
Thursday, March 25, 2010
Robot model render
Wednesday, March 24, 2010
My HUD ideas
This is my HUD, it has a few features that need explaining.
Radar: Enemies have 3 different states on the radar. Grey is if the enemy hasn't detected the player, Orange is if the enemy has detected you and is seeking you out, and Red is if the enemy is engaging you. The different states also have different sonar ping: Grey is slow ping, Orange is medium ping and Red is fast ping. The radar rotates with the player, and it has a north indicator for orientation.
Objectives: Primary is just regular, completed objectives are greyed and crossed out, and secondary objectives (if there are any) are indented.
Reticule: The reticule changes with each different weapon.
Communicator: Pops up when somebody (Eg. Dad) is talking to you. His dialogue is displayed on the bottom, and a 2D image of the person who is talking is on the top. The image could be animated (simply, like one frame for an open mouth and one for a closed mouth) for a comical talking look.
Health and ammo: There is a health bar, and a number for exactly how much health you are on. The weapon icon will change when you change weapons.
Monday, March 22, 2010
Rocketbot
Samuari Robo
Melee Combat
Below are a few pictures of the melee combat resource that I have implemented into Torque.
Tuesday, March 16, 2010
Tablet and W7 Pen Pressure
Hey, after browsing the net for a couple hours with no luck I thought I'd ask you guys as a last resort.
Anyone else using W7 with the same tablet TAFE's got, Intuos3? I can't for the life of me get the f-ing pen pressure to work, drivers are up to date, rebooted many a time, both computer and apps, it's the same deal with all of em, PS, Corel Painter (11), Illustrator, Flash, all CS4 just doesn't think I've got a pressure sensitive tablet, it has a little warning icon next to the brush settings that pen pressure is chosen for saying exactly that. Though in the Tablet Utility itself it picks up the pressure so it doesn't appear to be a W7 issue if that happens. I've got XP as a second boot drive and it all works perfectly but it's a pain to boot that over W7.
Any suggestions or insight would be awesome as I'm getting pretty pissed with it.
p.s I have tried all 3 versions of the W7 I own so it's not a dodgy copy.
Cheers, DT
Anyone else using W7 with the same tablet TAFE's got, Intuos3? I can't for the life of me get the f-ing pen pressure to work, drivers are up to date, rebooted many a time, both computer and apps, it's the same deal with all of em, PS, Corel Painter (11), Illustrator, Flash, all CS4 just doesn't think I've got a pressure sensitive tablet, it has a little warning icon next to the brush settings that pen pressure is chosen for saying exactly that. Though in the Tablet Utility itself it picks up the pressure so it doesn't appear to be a W7 issue if that happens. I've got XP as a second boot drive and it all works perfectly but it's a pain to boot that over W7.
Any suggestions or insight would be awesome as I'm getting pretty pissed with it.
p.s I have tried all 3 versions of the W7 I own so it's not a dodgy copy.
Cheers, DT
Monday, March 15, 2010
Seeker Drone Model Finished
Unfinished work
Sunday, March 14, 2010
Model sheet and logo design
Friday, March 12, 2010
Texturing tool
Hi Guys I often if pressed for time in a project will look for a seamless texture tool to create simple repeating textures for the ground, or various terrain.
Genetica is a program that allows you to generate seamless textures for exactly that purpose.
Here
This is for tiling textures, so don't use it for models
TJ
Genetica is a program that allows you to generate seamless textures for exactly that purpose.
Here
This is for tiling textures, so don't use it for models
TJ
Tuesday, March 09, 2010
PJK SPEAKS: Next Week - March 15
The stern, cybernetic time-keeper and lecturer
that dwells within Phil
Hail Team Ted,
This is what PJK discussed with you at the end of class yesterday (Monday 8th March)
Next Week Monday March 15
In both the morning session and afternoon session the following will occur.Graeme will ask all students for some ideas for the TED interface and give you the parameters of what we are looking for. We will spend 15 minutes discussing these ideas.
- Programming Cert 4 students you will take your lead from Diploma Programmers
- Multimedia Cert 4 students you will take your model sheet and turn it into cross planes.
- Mitch or Stuart will do a short presentation to the class on how this is done.
- Once you have done this, begin working on your 3D model. This will take you the rest of the session. It may even take you the two. We expect most of these will be completed by Monday March 22.
- When you have completed your 3D model and showed it to Stuart, you will need to begin unwrapping and texturing.
Remember the TED presentation is on Monday the 29th of March.
Start Posting On This Blog – it is part of your assessment. GO!
Regards,
Phil Jeng Kane
Regards,
Phil Jeng Kane
Monday, March 08, 2010
Well now that I'm on the blog I can actually post stuff now...
Basic Concept (Image is a Placeholder), Basically shows the direction of were you have been shot and shows the image according to this direction and the image shall fade away as time passes, and if I can figure it out get heavy the more you get shot.
This was not discussed on but was one of the first things I was doing as we were still sorting out what we wanted in the game.
Damage Direction Awareness:
Basic Concept (Image is a Placeholder), Basically shows the direction of were you have been shot and shows the image according to this direction and the image shall fade away as time passes, and if I can figure it out get heavy the more you get shot.
Floating Damage (aka Combat Text)
This was not discussed on but was one of the first things I was doing as we were still sorting out what we wanted in the game.
Pro's:
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
Con's:
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
Labels:
Damage Direction,
Floating Text,
Liam,
Programming
My Seeker Drone
Sunday, March 07, 2010
Wednesday, March 03, 2010
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