Damage Direction Awareness:
Basic Concept (Image is a Placeholder), Basically shows the direction of were you have been shot and shows the image according to this direction and the image shall fade away as time passes, and if I can figure it out get heavy the more you get shot.
Floating Damage (aka Combat Text)
This was not discussed on but was one of the first things I was doing as we were still sorting out what we wanted in the game.
Pro's:
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)
Con's:
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage
Liam welcome to the blog. Your technical and lethal contribution is much appreciated. Binary code elephant stamp for you.
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