Monday, March 08, 2010

Well now that I'm on the blog I can actually post stuff now...

Damage Direction Awareness:

Basic Concept (Image is a Placeholder), Basically shows the direction of were you have been shot and shows the image according to this direction and the image shall fade away as time passes, and if I can figure it out get heavy the more you get shot.

Floating Damage (aka Combat Text)

This was not discussed on but was one of the first things I was doing as we were still sorting out what we wanted in the game.

Pro's:
1. Know how much damage a weapon is outputting
- (Good for test purpose and maybe resistances of robots?)

Con's:
1. Doubles up on itself as it using a particle effect.
2. Doesn't take into consideration Radial Damage only Direct Damage

1 comment:

  1. Liam welcome to the blog. Your technical and lethal contribution is much appreciated. Binary code elephant stamp for you.

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