Wednesday, March 24, 2010

My HUD ideas


This is my HUD, it has a few features that need explaining.

Radar: Enemies have 3 different states on the radar. Grey is if the enemy hasn't detected the player, Orange is if the enemy has detected you and is seeking you out, and Red is if the enemy is engaging you. The different states also have different sonar ping: Grey is slow ping, Orange is medium ping and Red is fast ping. The radar rotates with the player, and it has a north indicator for orientation.

Objectives: Primary is just regular, completed objectives are greyed and crossed out, and secondary objectives (if there are any) are indented.

Reticule: The reticule changes with each different weapon.

Communicator: Pops up when somebody (Eg. Dad) is talking to you. His dialogue is displayed on the bottom, and a 2D image of the person who is talking is on the top. The image could be animated (simply, like one frame for an open mouth and one for a closed mouth) for a comical talking look.

Health and ammo: There is a health bar, and a number for exactly how much health you are on. The weapon icon will change when you change weapons.

1 comment:

  1. That's pretty good, I like the health/ammo bars on the right. The Communicator is also an interesting idea.

    Check with Stuart for his current thoughts on the HUD. Think they're looking at a kind of i-pod style scrolling design for the weapon selection.

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